哈尔滨工业大学(深圳) · 未来设计学院
Creating Human-Centered Experiences with Intelligent Technologies
About
我们研究人如何感知、理解、信任并使用智能系统,面向智慧学习、数字健康、适老交互与未来出行等场景,探索以人为本的交互机制与体验设计。
基于车载虚拟现实的自动驾驶乘员晕动症减缓研究
自动驾驶中的周边交互设计研究
应用具身交互和多模态反馈的老年人体感运动游戏设计研究
社交特征驱动的智医会话机器人信任与个性化交互设计研究
智慧学习环境下基于信息模态和注意线索的分布式用户界面交互研究
高龄用户认知能力与多模态交互设计研究
智能信息交互界面的视知觉与认知加工研究
团队论文发表于 SCI/SSCI 一区期刊 International Journal of Human-Computer Interaction
团队论文 “The Dynamics of Human–AI Co-Creation: An Investigation of Design Tensions in Cultural and Creative Design Through a Case of Yanchuan Patchwork” 在 SCI/SSCI 一区期刊 International Journal of Human-Computer Interaction 正式发表,硕士生彭凌钰为第一作者。
团队获批国家自然科学基金面上项目
团队获批国家自然科学基金面上项目,聚焦沉浸式虚拟现实协作学习中的教育智能体设计与开发,探索智能体如何促进学习者协作、参与和学习体验。
团队 Art Paper 被 SIGGRAPH Asia 2026 接收
Art Paper “Reflecting on Future Human–AI Society through Along the River During the Qingming Festival” 被 SIGGRAPH Asia 2026 接收,硕士生彭凌钰为第一作者。SIGGRAPH Asia 为计算机图形学与交互技术领域的重要国际会议。
团队两项交互艺术作品被 ACM MM 2026 接收
Interactive Arts 作品 “Ink Spiral: Symbolic Transformation from The Thinker to the Four Gentlemen” 和 “COSMIC 1001: Engaging Future Speculation on Space Exploration with Generative AI” 被 ACM MM 2026 接收。硕士生彭凌钰为第一作者,本科生贺宇皓、梁宇参与创作。ACM MM 为 CCF 推荐 A 类国际学术会议。
团队论文发表于 HCII 2026
团队论文 “Evaluating Visual Saliency Prediction Models for Attention Attribution in VR Learning Environments Using Eye-Tracking Data” 在国际人机交互大会 HCII 2026 正式发表,硕士生郭景奥为第一作者。
团队论文发表于 SSCI 一区期刊 Mindfulness
团队论文 “Designing for Mindfulness: Investigating College Students' Preferences and Acceptance of Virtual Reality-Based Digital Mindfulness Tools” 在 SSCI 一区期刊 Mindfulness 上成功发表,博士生李原林夕为第一作者。
团队论文发表于 CHI 2026 国际人机交互顶级会议
团队论文 “Harmonizing the Senses: Designing a Cross-Modal Interactive Art System to Enhance Older Adults' Affective Experiences” 在 CHI 2026 成功发表,并于西班牙巴塞罗那作主题演讲。已毕业硕士生安思翰为第一作者。
团队论文被 International Journal of Human-Computer Interaction 录用
团队论文 “Creative Pathways: Understanding the Acceptance of Technology for Digital Arts-Based Activities Among Older Chinese Adults with Mild Cognitive Impairment” 被 SCI/SSCI 一区期刊 International Journal of Human-Computer Interaction 录用,已毕业硕士生安思翰为第一作者。
人机交互与用户体验
关注交互系统在真实使用情境中的可用性、体验质量与评估方法。
智能技术与设计研究
研究人们如何理解、信任、协作和反思智能系统。
混合现实与协同体验
构建和评估用于协作、配置、决策与共享体验的 MR/VR 原型。
设计教育与创新方法
探索设计能力培养、共创框架、课程设计与设计研究方法。
Age-Friendly and Inclusive Interaction
This research line explores how older adults perceive, adopt, and interact with digital and intelligent technologies. We investigate mobile interaction behavior, navigation challenges, smart healthcare experiences, home healthcare robots, digital art therapy, and embodied exergame interaction. Through user studies, behavioral experiments, and interface evaluation, we aim to develop age-friendly and inclusive interaction principles that support usability, trust, engagement, and meaningful technology use in later life.
Digital Health, Trust, and Empathetic AI
This project examines how trust, empathy, social cues, and communication styles shape users' acceptance of digital health services and intelligent care systems. Our studies cover mobile medical consultations, healthcare conversational agents, diabetes self-management chatbots, and chronic disease support systems. By combining surveys, experiments, interviews, and large-scale online data analysis, we seek to understand how AI-mediated health technologies can provide more trustworthy, empathetic, and supportive care experiences.
Intelligent Learning Environments and Multimodal Analytics
This research investigates how students learn across digital, physical, and multi-device environments. We study cross-device learning behavior, cognitive load in pen-based mobile learning, intelligent advisory systems, ambient learning displays, online collaborative design, and VR-supported design education. Using field studies, behavioral experiments, eye tracking, handwriting data, gesture data, and multimodal learning analytics, we aim to design learning technologies that better support attention, collaboration, reflection, and meaningful learning.
Embodied, Affective, and Human-AI Creative Interaction
This project focuses on how embodied interaction, affective experience, multisensory feedback, and human-AI collaboration shape emerging forms of interaction and creativity. Our work includes embodied metaphors and multimodal feedback in exergames, cross-modal interactive art, affective robots, VR-based mindfulness tools, AI-assisted cultural heritage workflows, and generative AI for speculative design. We aim to explore how intelligent and immersive technologies can support emotional engagement, creative expression, cultural meaning-making, and human-centered experience design.
International Journal of Human-Computer Interaction · 2026
The Dynamics of Human–AI Co-Creation: An Investigation of Design Tensions in Cultural and Creative Design Through a Case of Yanchuan Patchwork
Journal of Medical Internet Research · 2023 · 88 citations
The influence of anthropomorphic cues on patients’ perceived anthropomorphism, social presence, trust building, and acceptance of health care conversational agents
International Journal of Design · 2018 · 91 citations
Understanding older adults’ post-adoption usage behavior and perceptions of mobile technology
Computers in Human Behavior · 2022 · 83 citations
Seeking medical advice in mobile applications: how social cue design and privacy concerns influence trust and behavioral intention in impersonal patient-physician interactions
International Journal of Environmental Research and Public Health · 2020 · 66 citations
Healthcare at your fingertips: the acceptance and adoption of mobile medical treatment services among Chinese users
British Journal of Educational Technology · 2024 · 25 citations
Measuring and classifying students' cognitive load in pen-based mobile learning using handwriting, touch gestural and eye-tracking data
Computers & Education · 2025 · 4 citations
Understanding college students’ cross-device learning behavior in the wild: Device ecologies, physical configurations, usage patterns, and attention issues
Computers in Human Behavior · 2024 · 12 citations
Experiencing the body as play: Cultivating older adults’ exergame experiences using embodied metaphors and multimodal feedback
CHI Conference on Human Factors in Computing Systems · 2026 · 1 citation
Harmonizing the Senses: Designing a Cross-Modal Interactive Art System to Enhance Older Adults’ Affective Experiences
Mindfulness · 2026
Designing for Mindfulness: Investigating College Students’ Preferences and Acceptance of Virtual Reality-Based Digital Mindfulness Tools
International Journal of Human-Computer Interaction · 2026
Creative Pathways: Understanding the Acceptance of Technology for Digital Arts-Based Activities Among Older Chinese Adults with Mild Cognitive Impairment
李晴川 Qingchuan Li
副教授 · 博士生导师 · 未来设计学院 · 哈尔滨工业大学(深圳)
博士研究生
- 2026届李原林夕
硕士研究生
- 2026届王翌宁 张雅鑫
- 2025届郭景奥
- 2024届韩梓达 吴一凡 彭凌钰 钱月凯 马一含 范可 N Goran Damoh Wilfried Qasim Faizan
- 2023届王欣怡 陈灿 张子涵 李原林夕 王玉琪
- 2022届胥曌 安思翰
- 2021届杨思敏
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